Lucifer's Hordes
Devlog
- January 07, 2023 by Justin DaSilva#first game, #learning, #lucifers hordes, #unreal engineThis was the final week of working on this project. I primarily try to fix the problem we had with saving from last week. Due to time constraints and lack of knowledge, I wasn't able to get to work so... Continue reading
- January 07, 2023 by Justin DaSilva#first game, #learning, #unreal engine, #lucifers hordesThis was our final week to add anything new to the game. One thing we tried before but couldn't really figure out at the time was saving the player data throughout a run. The data would be the player'... Continue reading
- January 07, 2023 by Justin DaSilva#first game, #learning, #lucifers hordes, #unreal engineThere wasn't anything too big that I did this past week. There were some bugs to fix and some tweaks to be made. The biggest bug I found regarding the player was that when the player dies some inputs... Continue reading
- January 07, 2023 by Justin DaSilva#first game, #learning, #lucifers hordes, #unreal engineThe Problem: Enemies surrounded the player and they had no way of escaping For the first week of this month, I spent it creating a solution to a problem that has been present for a while and really bo... Continue reading
- January 07, 2023 by Justin DaSilva#first game, #learning, #lucifers hordes, #unreal engineThe Problem: Abilities are abstract ideas This past week was probably the most challenging week of development. I spent it working on creating and implementing our game's ability system. This was chal... Continue reading
- January 07, 2023 by Justin DaSilva#first game, #learning, #lucifers hordes, #unreal engineThe Problem: I want to burn these Demons, but I can't This week I chose to focus on implementing damage types and abilities. I started with damage types because I figured I could just use Unreal's bui... Continue reading
- January 07, 2023 by Justin DaSilva#learning, #lucifers hordes, #unreal engine, #first gameThe Problem: Something is Missing... The past week I focused on just fixing and improving existing features and mechanics. There were a few problems with enemies. One was that their weapon collider wa... Continue reading
- January 07, 2023 by Justin DaSilva#learning, #lucifers hordes, #unreal engine, #first gameThe Problem: It Sucks This week I spent a lot of time thinking about our combat and ways to improve it and I also had a few things to add to it. We wanted to add secondary/heavy attacks and we needed... Continue reading
- January 07, 2023 by Justin DaSilva#learning, #Lucifers hordes, #unreal engineThe Problem: One problem I had this week, more like a nuisance, was our jump animation for the player was not split up into a jump start, jump loop, and jump end animations. The problem with this is t... Continue reading
- January 07, 2023 by Justin DaSilva#learning, #lucifers hordes, #unreal engineThe Problem: Left ho->Right h->Uppe->Left... One of the major goals for this week was to have a basic combo attack working for the player. This feature is very important to have because we had decided... Continue reading
- January 07, 2023 by Justin DaSilva#lucifers hordes, #learning, #first game, #unreal engineThe Problem: Where's the Root?!? So this week we decided that we needed to swap player avatars. The model we were using came with a weapon as part of the mesh, and that was a problem because we were u... Continue reading
- January 07, 2023 by Justin DaSilva#learning, #first game, #unreal engine, #lucifers hordesThe Problem: How do I stand up? For this project, I am responsible for implementing how the player interacts with the world. Meaning I have to get the player's input, implement player movement, attack... Continue reading